
Robomodo has introduced a new mechanic called Slam, which lets players shift weight and bring the board down immediately, which is handy for rescuing any overshot jumps and controlling when you want to hit a rail. When the bar is filled, your board glows blue, and you can pick exactly when you want to put it into effect, avoiding annoying situations where it pops while you're doing a transition. It's a great way to reduce downtime after eating floor during a failed trick, and lets you fine-tune your approaches.Īnother tweak is the special meter, which is now activated with a button press instead of just automatically kicking in when it fills up. First among them is pushing, which lets players pick up speed by using the right trigger button and slow down using the left trigger.

However, Pro Skater 5 makes a few new tweaks.
TONY HAWK PRO SKATER 5 GAMESTOP MANUALS
Reverts, manuals and most of all the tricks of the Tony Hawk trade are still there, and gameplay is still all about racking up points and rubbing it in your friend's face when you break his or her record. Our demo, for example, started off in the Bunker, an amalgamation of Warehouse and the Hangar.įrom the moment you get your hands on the game, it feels familiar. Its developer, Robomodo, is taking every opportunity to include callbacks to previous titles. There's an unmistakably retro feel to Tony Hawk's Pro Skater 5. I'll be the first to admit that I was not very good at the THPS games and, if the reactions from the developers watching me play the newest entry are any indication, I'm not very good at this one either.

Tony Hawk's Pro Skater 5 is a return to that classic skate-first-ask-questions-later gameplay, where the fingers take priority over the brain.
